Ready Player One: A Novel
2 journalers for this copy...
The book is set in a not-too-distant future in which most of the world's commerce, education, and social interaction takes place in virtual reality, with real-world people living, for the most part, in slums. The setup is that the founder of OASIS, the VR software that pretty much runs the world now, died leaving his insanely huge fortune to whoever solved a very tricky series of puzzles embedded in his virtual world, with clues based on his fondness for '80s-vintage video games, pop culture, and Dungeons & Dragons. (As a big D&D fan this bit delighted me, especially with all the details - the author clearly paid attention!)
Main character Wade also has a fondness for '80s films and video games, etc., but as people have been searching for the clues for years without success, he doesn't think he has much of a chance - until his D&D knowledge clicks... But once he's achieved the first step, others aren't far behind, and while some of them are people he likes (or whose OASIS avatars he likes, anyway), others are very, very dangerous.
The story's a mix of nostalgia, adventure, coming of age, and a very gloomy dystopian view of the future, with unexpected violence interrupting over-the-top humor. And it does touch on the joys of virtual reality as well as the drawbacks. Recommended.
[There's a TV Tropes page for the book as well; lots of entertaining tidbits, but beware of spoilers - unless you want some, of course!]
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