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Morning-Star

From Portland, Oregon USA
Age 54
Joined Friday, September 6, 2002
Recent Book Activity
Statistics:
4 weeks all time
books registered 0 259
released in the wild 0 236
controlled releases 0 15
releases caught 0 19
controlled releases caught 0 1
books found 0 27
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forum posts 0 70
Extended Profile
I am married to the fabulous DangerGirl! For more details, see the first entry of this journal.


I am on a quest. I am looking for stories about fantastical board games, subject to the following guidelines:
  • The board game has to be either outright magical, or the product of an extremely advanced and unexplained technology. It should have potent powers to affect the lives of the players. This is what the word "fantastical" is meant to suggest. So, the chess game played by R2D2 and Chewbacca in "Star Wars" would not count; it's not magical, and the technology is too comprehensible and not impressive enough. (And yes, I have read all the Harry Potter books extant, and none of them contain quite what I am looking for here.)
  • The board games need to be "tabletop," so hopskotch doesn't count. On the other hand, a giant chessboard or some such might count, depending on what happens with it.
  • The tale does not have to be a novel or short story. It can be a play, movie, etc.
  • Bonus points if transportation of the players to other lands and/or summoning of objects (or people or animals) occurs.

I have already come across several good stories of this type:
  • Jumanji (also I have seen the movie, which is far more complex than the book) and Zathura (by Chris Van Allsburg)
  • Through the Looking-Glass (by Lewis Carroll)
  • Marianne, the Matchbox and the Malachite Mouse (by Sheri Tepper)
  • The Shrinking of Treehorn (by Florence Heide)
  • Interstellar Pig and its sequel Parasite Pig (by William Sleator)
  • "The Ends of the Earth" (by Lucius Shepard)
  • The Homeward Bounders (by Diana Wynne Jones)
  • the episode "Move Along Home" of Deep Space Nine
  • The "True Game" series (by Sheri Tepper)
  • Queenmagic, Kingmagic (by Ian Watson)

and have received suggestions for further reading that I have not yet had a chance to follow up on:
  • "The Game of Blood and Dust" (by Roger Zelazny)

Should any of you far-travelers out there know of any more such tales, I would be delighted to hear of them. Should any of these tales be delivered by BookCrossers into my hands, ah, that would be exquisite.


Note to those who find a book that I have registered:

I do not object if you keep the book for a semester while you write a paper on it, or give the book to a family member as a present, or lend it to your little brother only to have him leave it behind on vacation. What I want is to know what happens to it. It's more important to me than having the book be passed around among 20 people across the globe (though that would be nice too). If the book spontaneously combusts, just make a journal entry on it, and I'll be happy. If you hated the book, tell me all about it. If you inform everyone the book is yours now, and make plans to clutch it to your bosom until your death, that's fine with me. (Heck, even if Grandpa forgetfully puts it in the attic, it may still emerge to dazzle BookCrossers in 2040.)

Just please, let me know.

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