Star Trek: The Next Generation, Fortune's Light, #15

by Michael Jan Friedman | Science Fiction & Fantasy |
ISBN: 0671708368 Global Overview for this book
Registered by wingKarenBCwing of Prince George, British Columbia Canada on 12/30/2005
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2 journalers for this copy...
Journal Entry 1 by wingKarenBCwing from Prince George, British Columbia Canada on Friday, December 30, 2005
From the back cover:

Dante Maxima Seven - a world known to its inhabitants as Imprima. A world where Madragi - huge social/economic entities wealthy beyond compare - control the fate of millions...

Year ago, William Riker was part of the Starfleet delegation that opened Imprima to the Federation. Now the disappearance of an old friend - Teller Conlon, who also served on that team - draws Riker and the Enterprise across the galaxy, back to Imprima.

Because the jewel known as Fortune's Light - one of Madraga Criathis's most priceless possessions - has been stolen. And Teller Conlon stands accused of its theft. Now Riker must discover the truth behind the disappearance of both his friend and Fortune's Light, no easy task on a world where treachery and intrige are commonplace...and where even an old friend's embrace may conceal the deadly bite of a dagger's blade.

This book is reserved for a Star Trek Book Box.

Journal Entry 2 by Ibis3 from Newcastle, Ontario Canada on Sunday, January 22, 2006
Picked this one out from bookbox.

Journal Entry 3 by Ibis3 at Newcastle, Ontario Canada on Saturday, April 20, 2013
So-so. There were definite problems with adherence to the canon in both the A plot (before the first season of TNG, the Federation didn't know much about the Ferengi and had never seen them) and the B plot (people at the beginning of the 21st century in the Trek universe were busy fighting and recovering from the Eugenics Wars to be playing baseball, right?). I found the state of women's equality to be somewhat lacking for being several hundred years in the future instead of the author's time of the early 1990s: Riker getting all weird about Beverley going with him to the maze and helping him get down into the pit--he's the one with the wound, why should it even occur to him that he's a *man*; the fact that he's surprised that the retainer assigned to him is a woman (even if one could write that off as being surprised that the sexist Imprimans have made a woman a retainer, his reaction doesn't come across that way); the fact that a woman can't just do her job and be viewed as valuable on that alone, but she has to be made Riker's love interest also--blech. I found the B plot a tad boring (I mean baseball's a boring enough sport to watch, let alone read about) and a little nonsensical (the idea that Data wouldn't immediately find out everything about the rules of the game and what he's expected to do to play his role is far-fetched--and he wouldn't go to Wesley either; he'd download the rule book, a baseball dictionary of slang, and watch some games...*then* he'd play the program). If he'd done that, he could have hit a home run every time he went to bat (I also don't buy that Data wouldn't be able to perceive and react accordingly to a curve ball). The C plot went nowhere (which is good because I doubt having Wesley save the day would have improved things at all). The mystery itself wasn't bad, but the problem with a backstory like this is that we have no investment in Teller's innocence or guilt, whether or not he's found dead or alive. We don't care and it's hard to believe that Riker cares either. The Impriman culture was fairly dull and the convenient/inconvenient high-tech ban seemed a little too gimmicky.

I'm marking as available and may release soon.

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